

It might never be complete, but I believe it already will be very useful to some people. Hopefully this guide will serve all the players who wants to play it but were discouraged by the obscure documentation. It is an old game by now, but it really is a unique hybrid of economy, strategy and the sims which si why I think it deserve my personnal investment. And it is so incomplete I hesitated before publishing it. “why this item sells a lot this year and then doesn’t sell at all?” ?Īfter one full day of doing this (I’m a maniac) I ended up with what seems to be the deepest guide about game mechanics of the guild 2. I was questionning “why is there so many people in his inn and none in mine ?” “what makes people go to church ?” I’m spending my time inside the scripts files to try to make sense of it all.

The problem is that it is undocumented or, in the best case, very vaguely documented. The whole economic system is very difficult to grasp. An attempt at explaining the game mechanics.
